Legends of the void bugs

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Legends of the void bugs

Post by AznHopeful on Mon Dec 15, 2014 3:26 am

1. Shield kits do not work when you are taking damage (error message:no shield to refill, or something like that)
2. Kits do not save in stacks more than 3
3. Agility does not add to damage for grenade or Dark Fusion Charge (Advanced Marine)
4. Crits do 3x damage, not equal to red number
5. enemies do not take damage if you cast a spell at them, then walk into fog of war before projectile hits enemy(most likely has something to do with the starcraft 2 engine itself)
6. predator and leviathan spawn in the exact same place (burning pits)
7. Crushing grip and cosmic eruption have the same hotkey (Phase Zealot)
8. Epic boss zone names need to be updated (tooltip)
9. Leviathan attacks through vortex
10. Chrono rift causes long cloak time (magazar)
11. Gravity crush damage seems to be split between every iteration of explosion (total damage is equal to tooltip, but hard to hit all explosions along path) (Veteran Commando)
12. Vet Commando deals aoe on autoattack
13. Prison Zealot has charge
14. TP stone works on Outpost Nexus (may or may not be a bug)
15. Players can take damage during fade to black before cutscene(damage during cutscene unknown)
16. If you psionic shift, then get immobilized by khitalik(possibly other stuns) then it cancels the ability and gives you permanant psi-shift animation(Force Knight) (note: keep this plz, it looks cool)
17. Psionic Shockwave damages enemy units under control of Domination (Force Knight)
18. Crushing grip does not work against Training Dummy(Phase Zealot)
19. Cosmic Eruption does not work on Training Dummy (Phase Zealot)
20. Cosmic Eruption does not do as much damage as written on tooltip (PZunit)
21. Minds Eye does not increase movespeed (also buff is named as Envision 10) (PZunit)
22. Consume Power damage increases with agility, however healing stays as base damage (1000@lvl 10) (PZunit)
23. Standing in time warp gives you the buff "this unit's movement is slowed by 50%" (tooltip innacurate, Medical Engineer)
24. Starting a new Epic Boss Encounter resets the other ones previously started (back to 0:30 unless they were already spawned)
25. Acid Blast (Infested Marine) just does not work. Cast time activates, spell goes on cooldown. No projectile or damage dealt
26. Strength does not increase damage of Crashing Charge (Infested Marine)
27. Many enemies deal more damage than the command card says (hard mode)
28. Right clicking allies causes you to heal them (Medical Engineer)
29. Cannot feedback Hez (the ripper) (msg: must target energy capable units)
30. Defensive matrix buff is taken off when stunned (spell goes on c/d) (Veteran Commando)
31. Gravity crush now does insane damage to large buildings(and mothership/levi) (veteran Commando) *increase damage now applies to every iteration of damage*
32. Psionic Boost gives 25 strength (terran)
33. Crashing charge into a wall and you get stuck for ~4-7 seconds

34. Crashing charge can deal multiple instances of damage
*#16 still works, id rather keep it because it looks cool
35. all summons take damage from all sources (allies, non-allies, aoe spells) (they are also effected by stuns/lifts)
36. Cannot pick up quest items if inventory full

Ill keep this a running list and take off the ones that are fixed when they get fixed


Last edited by AznHopeful on Sun Dec 21, 2014 4:10 am; edited 33 times in total

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Re: Legends of the void bugs

Post by Demonicus on Tue Dec 16, 2014 2:39 am

Hey AznHopeful,

Still trying to work on a couple will let you know how it goes. For now,
Fixed the Shield kits not working during fights
and Critical Strikes are not doing x3 DMG anymore
Agility should work for Grenade and DFC now
The Elite Boss Spawns should be in place now
---
(will be in 1.4 update)
Fixed Ranged attack abilities that do not work when enemies walk out of vision
Fixed Crushing Grip hotkey
Updated Elite Boss area info
Increased Gravity Crush damage radius to help with damage
Removed AOE splash from Veteran Commando Attack
Removed Rush ability from Phase Zealot (for now, might replace his Blink)
Fixed Warp stone warp to Nexus
Fixed Psionic Shift bug when stunned
Fixed bug where heroes take damage during Cutscene
Fixed bug with Crushing Grip not damaging mechanical
Fixed bug with Cosmic Eruption not hitting Training dummy and AoE damage
Fixed typo in Minds Eye behavior buff
Fixed typo with Time Warp tooltip
Fixed Elite Boss hunt Timers


Fixed Acid Blast (not working)**
Fixed Crashing Charge (damage with Strength)**
Removed Auto-cast from Heal (Med Eng)**


1.12
Summoned units now won't get damaged by most spells but they still can attack your Hero if not careful

1.13
Fixed Psionic Shift bug and Defensive Matrix Field

Still trying to fix Leviathan problems with Crushing Vortex
Thanks for the info


Last edited by Demonicus on Thu Jan 01, 2015 9:31 am; edited 9 times in total
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Re: Legends of the void bugs

Post by AznHopeful on Mon Dec 22, 2014 2:04 am

updated

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Re: Legends of the void bugs

Post by Volunterrors on Mon Dec 29, 2014 9:21 am

Ash templars mass summon can summon reznor to a safe spot making the game unlosable or a troll could just teleport him to enemies/boss and end game for everyone so I'm pretty sure this is a game breaking bug

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Re: Legends of the void bugs

Post by Demonicus on Wed Dec 31, 2014 5:08 am

Ash Templar Mass Summon bug fixed as of 1.12
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Re: Legends of the void bugs

Post by Volunterrors on Mon Jan 05, 2015 10:17 am

You said Fixed Crushing Grip hotkey, but cosmic eruption and crushing grip are both on hotkey V of phase zealot just wondering what's up with that

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Re: Legends of the void bugs

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